//玩家受伤特效
//0.5 fadeSound 0.3; 
"dynamicBlur" ppEffectEnable true;    
"dynamicBlur" ppEffectAdjust [1]; 
"dynamicBlur" ppEffectCommit 0;   
"dynamicBlur" ppEffectAdjust [0.0];   
"dynamicBlur" ppEffectCommit 0.75; 


"ColorCorrections" ppEffectEnable true; 
"ColorCorrections" ppEffectAdjust  
[  
0.3,  
2.0,  
0,  
[0.7, 0.0, 0, 0.50],  
[1, 1, 1, 1],  
[0.299, 0.587, 0.114, 0],  
[-1.0, -1.0, 0, 0, 0, 0.01, 0.5]  
 ];  
"ColorCorrections" ppEffectCommit 0;   
"ColorCorrections" ppEffectAdjust 
[ 
1, 
1, 
0, 
[0, 0, 0, 0], 
[1, 1, 1, 1], 
[0.299, 0.587, 0.114, 0], 
[-1, -1, 0, 0, 0, 0, 0] 
]; 
"ColorCorrections" ppEffectCommit 2;  

//Sleep 2; 
//5 fadeSound 1; 